![]() The characters in that world are fine enough as it is, they serve their purpose. All of these combine to create a rather interesting world. The world building is more interesting, as you learn more about the world through environmental storytelling, narration from others, and little items you can pick up. I thought it would have some interesting twists, but those never came to light. Together, you set out to save the tower from that who runs it, Mara. Not much later on, you find out Whisper is a man known as The Architect, who built the very tower you’re trying to ascend. You are what is known as a Ghostrunner, a formerly elite peacekeeping unit that has been wiped out, all except for you, who has been brought back by rebels. The story starts out with you waking up in a place known as Dharma Tower to the voice of someone named Whisper, needing you to break him out of prison. With it, they wanted to create a hardcore game where you parkour around while slashing enemies to ribbons, like Hotline Miami combined with Mirror’s Edge. ![]() Ghostrunner is a first person platforming slasher developed by One More Level, 3D Realms, and Slipgate Ironworks, while being published by 505 Games and All In! Games. However, in games without such a view, you have to give the player other abilities to scope out their next step. ![]() You’d plan out what you were going to do from the top down view you had, and execute that plan to the best of your ability. It made going through the levels much more tense, as anything could end your run for that level. Games like Hotline Miami provided this fun balance in gameplay where anything dies in one hit, but you would as well. There’s a certain intensity in games where one hit kills you that just can’t be found in other games.
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